It took Series A-F, but finally, on the Series G round of funding, Roblox got what it was looking for. And now it's valued at $4 billion.

The massive multiplayer online role-playing game, platform, and creation tool is made by The Roblox Corporation ($PRIVATE:ROBLOX), which received $150 million from Andreessen Horowitz's venture fund. The extra money certainly helps, and is nothing to sneeze at, but Roblox is quietly one of the biggest games in the world, averaging well over 100 million monthly active users. That's unheard of for the gaming industry, and only a handful of the games to ever reach that level still have a growing and fanatical player base today.

Some other impressive stats to throw at you before we dive into the bonkers data:

Headcount growth

The company grew 6% just in the last two months alone, and has obviously exploded since the developer/publisher released the game back in 2006. It's more popular now than ever, which does not typically happen for a 14-year old video game. Or really anything ever.

And Roblox keeps hiring! Since the start of 2019, job openings have gone up by 192%. 

Viewership and followers

Both the Twitter (not shown here, buy our demo for more data insights) and the Facebook data has gone from basically nothing to millions of fans. Our data only goes back a few years, but even still, the popularity continues to just go up at an astonishing rate.

Mobile players

The most popular versions of the game are on both iOS and Android, which have racked up millions of reviews while maintaining very high ratings.

About the Data:

Thinknum tracks companies using the information they post online - jobs, social and web traffic, product sales and app ratings - and creates data sets that measure factors like hiring, revenue and foot traffic. Data sets may not be fully comprehensive (they only account for what is available on the web), but they can be used to gauge performance factors like staffing and sales. 

Further Reading: 

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