Activision Blizzard’s 'frat house' culture didn’t happen overnight — here's how the gaming industry became a boys club
The minute you mention being a woman in tech or games to a total stranger, their eyes typically shine with awe, tinged with a little pity. There are some assumptions people tend to make, with varying degrees of accuracy: First, that you must work for a big studio and receive a handsome salary (not necessarily); next is that you’re blessed to “have such a cool job where you just play games all day.” (No.) Another is that you’ve had to fight through a web of sexism in an indisputably male-dominated, and often outrightly misogynistic, industry. That one hits closer to the mark.